What is a command word 5e?

A command word is a word or phrase that has magical power. When spoken aloud, a command word can trigger a magical effect.

The power of a command word depends on its origin and the nature of the spell it activates. Some command words are specific to one spell, while others are general enough to activate multiple spells.

A spellcaster might have several words he knows as a part of his spellcasting class and learn additional ones as he gains experience levels. Command words are often written down and kept in a spellbook or similar repository (though some can be memorized). If you ever lose your spellbook, you could still cast all your spells by speaking their command words; you just wouldn’t be able to prepare new spells until you found your book again or learned new ones from another source like research or experimentation.

The command word is a type of magical item introduced in the Player’s Handbook. It’s a little different from other magic items because it requires a specific word or phrase to activate its powers.

The command word is a bit like a password. If you know the word, it can be used to activate the item. If you don’t know the word, you can’t use it (unless another feature allows you to bypass the requirement). This makes command words more secure than normal magic items and also means that even if someone steals your command word, they won’t be able to use it unless they know the correct word or phrase.

Here are some examples of command words:

The sword uses “dur”, which is ancient elvish for “forged”.

The hammer uses “speak”, which is dwarvish for “hammer”.

The ring uses “hearth”, which is common for dwarf rings because dwarves like their homes warm and cozy.

A command word is a special word or phrase that can be used to activate a magic item. Command words are typically single, non-repetitive, and require at least a minute of concentration to use.

Command words can only be used once per day, but the limit can be increased by sacrificing experience points (XP). A character may have only one command word active at a time, but can have multiple items with different command words active at once.

For example: “Live” activates the ring of life; “die” deactivates it.

A command word is a word, phrase or sound that can be used to activate magic items. Command words are typically used in conjunction with the activation of magic items, but some require no action on the part of the user.

Command word activation can be divided into two broad categories: simple and complex. Simple command words are those that are spoken aloud by the user, such as “open” or “light.” Complex command words are usually conveyed via hand gestures or other nonverbal cues.

Command words are often inscribed on the item itself and may be written in Common, Draconic, Dwarven and Elvish script. The language must be known by the user to activate an item with a command word inscribed on it, though not necessarily read fluently.

Does command count as a charm?

Command counts as a charm. It’s just not as powerful.

You can only use one command per action, so it’s not actually that good. The command skill is basically just a way to get around the limit on how many charms you can use in an action.

If you have command, then you can use a charm, then use your normal action to attack someone with your weapon or make them do something else (like disarm them or throw them off balance), and then at the end of that turn, you can use another charm to make someone do something else (like disarm them again or heal them).

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Is command a harmful spell 5e?

Is command a harmful spell 5e
Is command a harmful spell 5e

Is command a harmful spell 5e?

Command is a fifth-level enchantment spell that forces one creature to obey your spoken commands.

Command Creature. You can command a creature within 60 feet of you that can hear you to come, go, or stop what it is doing. It will continue to perform that action until it is told to do something else, until the spell ends, or until you use an action to tell it to stop. If the target creature deals damage with an attack or a spell before the spell ends, the target must make a new saving throw against the effect using its original roll plus your spellcasting ability modifier. If the saving throw succeeds, the effect ends for that creature and it is immune to further uses of the same command for 24 hours.

Command is a spell that forces a creature to obey you as long as it can hear you. It compels the target to follow your verbal instructions to the best of its ability, even if it’s suicidal.

The spell affects only intelligent humanoids and beasts. It doesn’t affect creatures lacking an Intelligence score (for example, constructs), nor does it affect nonintelligent undead, elementals, or plants. The creature must have line of sight to you, but not necessarily to others acting on your instructions. The effect lasts until the target completes the task or until the spell expires.

If the task is physically impossible, such as moving a mountain out of position, command has no effect. If the target fails to execute the task before the spell expires, it makes a new saving throw each day to end the effect. This is a full-round action that does not provoke attacks of opportunity.

What spell level is command?

Command is a level 2 spell in the Alteration school of magic. It is only available as a spell for purchase from Neloth and costs 1,200 coins .

Command is a useful spell that can be used to control an NPC’s behavior; however it does not work on all NPCs. The NPC must be neutral or friendly to you and they must not be currently engaged in combat. In addition, they must be capable of responding to your command, i.e., they cannot be attacking or casting spells at the time you cast this spell.

To use Command, simply target the NPC you wish to control and cast it on them. They will stop whatever they are doing (including attacking you) and turn towards you while raising their hands in surrender. From here, you can tell them what action they should take (walk somewhere or move away from where they are standing). If there are multiple NPCs around, only one will respond to your commands at any given time; if there are multiple people that respond to your commands then it’s up to each individual NPC as to which one will obey your orders first!

Does command stop reactions?

The command stop is a vital part of the training process, but it’s also important to understand how and when to use it.

The command stop is used to prevent unwanted behavior from developing into more advanced problems. It is not a punishment, but rather a way of stopping a dog from doing something that could lead to bigger problems if not corrected early.

The best time to use the command stop is during the beginning stages of training, when your dog is still learning basic commands. If your dog has already developed bad habits or has been engaging in undesirable behaviors for some time, it’s important that you work with a professional trainer so they can help you break the unwanted behavior cycle by teaching your dog new ones.

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Can a bard use command?

Command is a supernatural ability that allows you to compel a creature to obey your spoken commands.

You must make a DC 25 Charisma check to get the target’s attention, and then it receives a Will save to negate the effect. If you fail the check by 5 or more, you cannot use command on the subject again for 24 hours. If you fail the check by 10 or more, the target has no hint that you tried to influence it.

Once the target makes its saving throw, it is immune to further uses of your Command for 24 hours. A mind blank spell also prevents an affected creature from being commanded.

What are 5 Linux commands?

The command line is a very powerful tool. Here are five Linux commands to get you started:

ls -l – list directory contents, in long format

pwd – print working directory (or current location)

cd /home/sarah/Documents/music – change directory to the Documents folder

ls *.mp3 – lists all .mp3 files in current directory

The Linux operating system is a great option for programmers and hobbyists alike. It offers a wide range of commands that can be used to interact with the system and perform various tasks.

Here are five essential Linux commands that every Linux user should know:

cd — Change directory

ls — List files and directories

mkdir — Make directory (create folders)

mv — Move file or directory (rename)

rm — Remove file or directory

The following is a list of five most frequently used Linux command lines:

  1. ls – list files in a directory (list contents of current directory)
  2. cd – change directory (change to a different directory)
  3. cd .. – go up one level in the directory tree (change to previous directory)
  4. cp – copy files and directories (copy source file to destination)
  5. mv – move or rename files and directories (move or rename source file to destination)

These are some common commands in Linux:

$ ls – list directory contents.

$ cd – change directories.

$ pwd – print working directory.

$ mkdir – make directory.

$ rm – remove file or directory.

How long does command spell last?

How long does command spell last
How long does command spell last

Command spells are a type of magic which can be used to control others’ actions. They are used by Kiritsugu Emiya, Rin Tohsaka and Sakura Matou.

The command spells are made from prana taken from the caster’s body and stored in the Command Seal. They can only be applied to a Servant, who then enters a state known as Limbo: they are no longer controlled by their own will, but rather follow the commands of their Master. While the Servants are in Limbo, they cannot utilize Noble Phantasms or perform certain other abilities such as healing or using their own mana for regeneration.[1]

The amount of time that a Servant can remain in Limbo depends on how much prana is channeled into it through the Command Seal. Command Spells have different durations depending on how much prana has been put into them; for instance, Rin Tohsaka’s Command Spell lasts for five minutes while Kiritsugu Emiya’s lasts for ten minutes.[2][3]

It is possible for multiple people to use their Command Spells at once on one single Servant; however this puts a strain on the body of both parties involved since they need to share their mana reserves with each other.[4]

The duration of a command spell is equal to 1 hour per caster level. If the caster attempts to influence the subject again before the current command ends, the new attempt supersedes the old one.

If the subject is more than 100 feet from the caster at any point during the spell’s duration, or if it can’t hear or see the caster for any reason, this spell automatically ends.

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Command spells are magical tools that allow for the control of familiars. They are used by members of the Magus Association and other mage organizations to control their familiars in battle.

The command spell has a duration of 10 minutes and its effects do not wear off if the caster is incapacitated. The spell can also be voluntarily cancelled at any time by the caster.

Command spells last for one minute. However, they can be extended by up to five additional minutes per level of the caster.

The target must be able to hear and understand the caster’s words in order for the spell to work. The target must also be within 30 feet of the caster.

What is the definition of a command?

What is the definition of a command
What is the definition of a command

A command is a request for a user to perform an action. Commands are defined by a verb and may include other words, such as modifiers or objects. Commands are often used in applications, operating systems and programming languages.

For example:

The user clicks the “Select” button on the screen and the application responds with “Select what?”

The user types “tomatoes” into a text field and the application responds with “Sorry, I don’t know what ‘tomatoes’ means.”

A command is a directive to do something. It can be issued by an individual or a group.

A command may be an order, instruction, or direction of some kind, usually with the intention of commanding or persuading others to obey the issuer. Commands may be issued by any person or persons who have authority over other people and things, including but not limited to parents, teachers, police officers, military officers, government officials and so on.

Command is a keyword in C++, it is used to call a function.

Command is a keyword in Java, it is used to call a method.

Command, noun.

A command is an instruction to do something, usually with a verb that indicates an action.

The commands listed below are those that are required in order to use the application.

Command-line interface, noun.

A command-line interface (CLI) is a user interface via text commands entered on a computer terminal or computer monitor. A CLI system is often contrasted with a graphical user interface (GUI), particularly in terms of usability and functionality.

What is the saving throw for command?

The saving throw for command is Wisdom.

Command is a mind-affecting compulsion enchantment. When you issue a command to a creature, you are attempting to compel it to follow your orders. The subject must be able to understand you in order for the spell to be effective.

The subject may attempt a Will saving throw to negate the effect. If it fails, it will obey your command as best it can. A creature that successfully saves is not subject to another attempt by you for 24 hours.

A subject forced through this spell’s affects can make another save 1 round later to end the effect at that time. Once a creature succeeds in its save against this spell, it cannot be affected again by this particular casting of command for 24 hours.:

Command is a spell that forces a single target to obey your orders. The target can resist this spell, and must decide whether to obey or resist each time you issue it a command.

Command has a duration of 1 round per level or until the commands given are completed, whichever comes first. You can give a target only one command at a time; issuing a new command before the previous one is complete immediately ends the current one. Likewise, being distracted (such as by taking damage) before completing a command will negate all associated effects from previous commands.

You can give any lawful command you like, including an order to attack a creature under another caster’s control (in which case the obeying creature receives no saving throw). An ordered creature remains obligated to follow its orders until they are complete or it is released from them by you or another designated person. Commands cannot be used to make an unwilling subject perform an illegal act or help others in performing such an act. Any creature that succeeds on its save is immune to further commands from you for 24 hours.